Max Payne Walkthrough
Posted on: September 7, 2011
This page is a full text walkthrough for the 2001 action game Max Payne. It provides all of the tips and tricks needed to survive each punishing chapter in the game. At the end of the walkthrough are links to other walkthroughs, FAQs and videos. Use the table of contents to jump to a specific section.
Max Payne Walkthrough Introduction
This walkthrough should help anyone finish the 2001 third person shooter Max Payne. It was written based on The Fugitive Difficulty level in the PC version, but will discuss all weapons and levels with tips and tricks on how to survive all versions of the game. You cannot play on a higher difficulty level until you beat the prior level.
Weapons
- Lead Pipe: Used to smash crates for painkillers and ammo, but it is just as easy to shoot them.
- Baseball Bat: Picked up from Niagara, it will be used just once in a combat situation. The remainder of the time it can be used to smash crates.
- Beretta: Basic, all-around service pistol. Be sure to keep sufficient ammo on hand. You will most likely make more use of the dual Berettas.
- Dual Berettas: A great option for early gameplay, the dual Berettas have a terrific firing rate and make headshots relatively easy. Use for all situations with more than three enemies. It's easy to go through all of the rounds quickly, so keep an eye on your ammo level.
- Desert Eagle: Decent pistol for gameplay in the early chapters. A bit better for penetration, but stick with the Beretta when you can. It is easy to obtain ammo off of enemies for this weapon and the most popular weapon in the beginning chapters of the game.
- Pump-Action Shotgun: A standard shotgun with seven shell capability. Remember to reload after each use. Very slow rate of fire. Shares ammo with the sawed-off shotgun.
- Sawed-Off Shotgun: More powerful than the double-barreled shotgun and faster than the pump-action shotgun, this weapon is sawed off for better spread and is devastating at close range. Perfect bullet time weapon for encounters with one or two enemies but with only two shells is not the preferred weapon for an intense firefight.
- Jackhammer: This is provided towards the very end of the game and is a great automatic shotgun, particularly deadly in bullet time. Very high rate of fire, meaning that you will be out of ammo quicker.
- Ingram: The Ingram Mac-10 is incredibly powerful, but very inaccurate. As many rounds as are sprayed, accuracy will not matter. Ammo will be depleted quickly. You will likely find the Dual Ingram for big firefights.
- Dual Ingrams: This weapon is a waste of ammunition unless it is really needed. Primarily save these for boss fights and other big firefights. None of the game bosses can withstand a full clip from an Ingram. Each shot will also make them recoil. This means you can charge the boss and kill them without being killed in return.
- Colt Commando: With a thirty round clip, this is simply amazing and the best weapon in the game. You will receive it about one third of the way through the game at the end of An Offer You Can't Refuse. A few shots to the torso will kill any character. Headshots are very easy with it, too. Be sure to conserve ammo until the second half of the game. After that, you'll be able to find the ammo everywhere.
- Molotov Cocktail: These big bottles give off a huge fireball when they hit, however they are difficult to find. It is difficult to aim them accurately and the area of effect is not impressive, making them effectively worthless. They are hard to use without setting yourself on fire in the process.
- Grenade: Grenades are thrown in the PC version by depressing the left mouse button. They have limited usefulness as the time it takes to throw the grenade is usually enough time to be shot by the intended target.
- M79: The M79 is a limited grenade launcher with the capability of firing ten grenades. Rate of fire is quite good, but it is really an unnecessary weapon.
- Sniper Rifle: This standard sniper rifle holds up to twenty bullets and is very deadly in bullet time. You can fire four rounds without reloading. Accurate shots will usually switch to a bullet view.
Health
Max Payne isn't a super solider, so do what you can to avoid being shot as his health fails quickly, e.g., a full shotgun blast decreases half of his health.
Use cover and bullet time to avoid being shot.
The health bar is in the form of a model of Max.
The figure fills with red when he is hurt.
If it reaches above his neck, Max will begin limping.
His health will slowly recover back to shoulder level if he rests for a moment.
The only other way to heal is to take some painkillers.
Tip: Only eight bottles of painkillers can be held at a time, so keep an eye out for medicine cabinets to stock up.
Slowing Time
- The big draw of Max Payne is the copious bullet time.
- Slowing time is allowed through the hourglass of energy next to the health figure.
- It refills very slowly with time.
- Shooting enemies fills it faster.
- Headshots usually mean more energy.
- Two methods of slowing time are Shootdodge and Bullet Time.
- Shootdodge
- The Shootdodge technique is mapped to the Shift key by default in the PC version.
- Max will roll or leap in a direction and be in bullet time until he hits the ground.
- His actual movements are not accelerated. Only his reflexes.
- This means you can aim and shoot faster and with more accuracy. Reloading is not usually an option.
- Shootdodge is, not surprisingly, a great way to dodge gunfire and grenades and is used in many battles.
- Tip: The best method is to shootdodge around corners to outdraw guards waiting to ambush you.
- Bullet Time
- Bullet Time refers to slowing time without jumping.
- Note: Bullet Time is not mapped by default. Go into the controls and map it to the right mouse button in the PC version.
- There are only a few times when it really helps.
- Strafe enemies and not jump past them.
- A good way to pick off long range targets without being hit much.
- Sniping in bullet time is particularly deadly.
Graphic Novel
The game is told through pages in a graphic novel.
More pages are added to it by hitting E when Max is near something important. This is indicated by the ! above his head.
General Tips
Don't forget about shootdodge and bullet time. It is the best way to stay alive and out-shoot your enemies.
Don't forget to take painkillers. There isn't much use to hold onto them. Try to keep your health above 80%.
Press F5 to quicksave often.
Save a bit of ammo in your best guns for the big bosses.
Check shelves and racks for possible ammo locations.
The American Dream
- Walk forward.
- Look at the graffiti on the wall and press E to make note of it and get a panel.
- Walk into the next room and answer the phone.
- Walk up the stairs.
- Go into the bathroom and push on the door. It won't open all the way.
- YouTube: Max Payne The American Dream (Time: 10:19)
- Run out to the hall.
- A burglar will open the door to the baby's room.
- Use shootdodge to kill him.
- His partner will be in the room too.
- Shoot him.
- Once you regain control, open the door to the bedroom and shoot the last burglar.
- Walk towards Michelle's body to end the level.
Featured Video
Rosco Street Station
- There isn't really anywhere to go.
- Take notice of the shotgun shells on the ground.
- Head into the security room.
- Follow the blood trail into the back room.
- The dead transit cop is a sign of things to come.
- YouTube: Max Payne Roscoe Street Station Part 1 (Time: 6:02)
- Up the green cabinet besides him for some ammo for your Beretta.
- Open the other cabinet for a bottle of painkillers.
- Walk out.
- There are now too thugs waiting at the station.
- Use shootdodge to kill both of them.
- Tip: Grab their Desert Eagles for a good weapon.
- The gate is now open.
- Head up the stairs.
- Shootdodge around the corner to get the drop on two thugs.
- Once they're dead move down the hallway.
- One more thug is waiting to ambush you behind the gate at the end of the hall.
- It's on the left.
- Shootdodge around the corner to kill him without being shot.
- Move down the stairs.
- Turn left.
- Note the thug whistling.
- Shootdodge around the corner and kill him. He has a shotgun, so be really careful.
- Pick up the shotgun.
- You can't get into the security room without the code.
- Turn left and go down the maintenance stairs.
- There are three thugs at the bottom.
- Two are on the right and one's on the left.
- The thug to the left has a shotgun though.
- Shootdodge around the corner and blast the shotgun thug.
- Try to at least wound the other two before you hit the ground.
- Use bullet time again to finish them off.
- Tip: Use the shot for one-hit kills at this range.
- Move into the room they were guarding.
- Search the cabinet and the two lockers for painkillers and ammo.
- Move down the hall to the left.
- There is a big grate at the end.
- Two thugs are on the other side.
- Enter bullet time and shoot them from behind the cover of the grate.
- This clears the path for later.
- Head out and enter the personnel room to the left.
- Enter bullet time immediately and shoot the thug. He's got a shotgun. It can almost kill you at close range.
- Search the lockers and walk out with your new friend.
- There won't be any enemies on the route.
- Just walk up the stairs.
- It seems that the control room wasn't secure. Well, at least it's not an escort mission.
- Save now.
- The next area is tough and depends a bit on luck.
- Activate the panel and run into the control room's front area.
- There aren't any guards here.
- Wait a second and get ready.
- Take out your Berreta or your shotgun.
- Approach the door at the end.
- It will open and reveal a room with about 4 bad guys in it.
- There will probably be one guard right in front of you.
- Shootdodge immediately and kill him.
- Use it again to get behind the panel.
- There are three thugs left.
- One has a shot, one dual wields, and one just has a Desert Eagle.
- The two guys with pistols usually stay back, while the guy holding the shotgun charges.
- Shootdodge out to the left of the panel and kill the guy with the shotgun.
- Switch to your Desert Eagle.
- Shootdodge out to the right then and pop both of them in the head.
- You're done shooting for now.
- YouTube: Max Payne Roscoe Street Station Part 2 (Time: 3:01)
- Go through the door to the right.
- Press the button on the panel to activate the power to line 2.
- Grab the four bottles of painkillers out of the medicine cabinet.
- Heal and move out.
- Go down the maintenance stairs again and enter the subway train.
- Use the wheel to crash through the gate.
- Step out.
- Three thugs are waiting.
- Just use the Desert Eagle with bullet time to kill them off.
- Jump onto the platform and approach the steel door.
Live from the Crime Scene
- Move forward down the hall.
- Prep your shotgun.
- There are two thugs in the hallway.
- One's using a shotgun, so be careful.
- Shootdodge out and try to land behind a crate.
- Shoot both of them.
- Move forward to the steel door.
- Open it and shootdodge right.
- One thug with dual Berettas is waiting. Blast him.
- There's another guy with a shotgun in the hall.
- YouTube: Max Payne Live from the Crime Scene (Time: 5:47)
- Chase him and use shootdodge to finish him off.
- Drop down into the water canal at the bottom of the stairs.
- Switch to dual Berettas for the next part.
- You're probably running low on shootdodge time now.
- Using the dual weapons means you'll be able to probably save your bullet time for later.
- There are three men in the next area.
- The one in the brown jacket has a shotgun.
- Kill him quickly.
- The other two aren't too dangerous.
- Just move along the canal and pick the two men off.
- Move up the stairs. Nothing is at the end of the tunnel anyway.
- There will be four thugs up ahead.
- The one in the brown jacket has a sawed-off shotgun. Take him out quickly.
- Kill both of the men in front and watch the stairs to the left.
- The other two men are waiting in the stairwell.
- Shoot them.
- Make a note of the steel door wired with explosives to your right.
- Move down the stairs and through the vault to the left.
- Save again.
- There are four men inside the vault at the end of the hall.
- I suggest you use pistols or the sawed-off here.
- Use the vault door for cover.
- Take out the two men to the right.
- Wait and ambush the two on the left when they come around to the door.
- Save again.
- There are four men in the room ahead.
- Switch to the sawed-off shotgun.
- Use the panel to open the door.
- Shootdodge across the open door and blast the man standing in front of it.
- Shootdodge back across to kill the next thug who should run up to the door.
- Wait by the panel.
- The other two should run into the vault.
- Ambush them.
- Head into the room and grab the three bottles of painkillers off the table.
- Heal up and answer the phone to meet Captain Bravura.
- Use the center panel to open the door to Vault C.
- Press E to look at the corporation bonds.
- Head back and use the center panel to open Vault A.
- Grab the detonator off the table.
- Use the center panel again to open Vault B again.
- Backtrack.
- As you approach the second set of stairs, be ready.
- Three men are waiting to ambush you.
- They use grenades.
- The best tactic is to wipe out your dual Berettas and charge.
- They won't use grenades at close range.
- Use E on the door to prime the detonator.
- Take cover behind the crates to the right.
- Watch the cutscene and watch the betrayal.
- No time to weep now.
- There are three thugs running down the stairs.
- Take out the thug with the shotgun in the center first.
- The other two shouldn't be too tough.
- Go up the stairs.
- This is the last fight.
- There are four men here.
- One can throw a grenade, so be ready to shootdodge away from it.
- Start shooting and try not to take much damage.
- If you're lucky, then the grenade will kill them and leave you untouched.
- Head into the little office and grab some painkillers.
- If the exit gate to the left isn't open, flip the switch.
- The thug may have opened it already.
- Walk out into the snow to end the level
Playing it Bogart
- You're stuck in a rough spot.
- You need to kill both of the Finito brothers first.
- One will be attacking you with a shotgun. The other is crouched behind the desk with a pistol.
- Use shootdodge to jump from cover to cover.
- Blast the one in the purple suit with your shotgun.
- Three blasts with the sawed-off shotgun should kill him.
- Then just switch to dual Berettas and charge.
- The damage should keep him surprised.
- Unload the clip into him.
- Look at the note on the desk.
- YouTube: Max Payne Playing it Bogart (Time: 6:07)
- Take cover behind the overturned desk.
- Three men will burst through the door.
- Pick them off from behind cover.
- Go through the opened door.
- Head down the stairs and go into the bathroom on the right.
- Get the painkillers from the medicine cabinet.
- Listen to the radio to get another panel and learn your fugitive status.
- All the doors out are locked.
- Shoot out one of the windows and jump onto the roof.
- Walk over to the door.
- There are three men inside.
- It's close quarters, so switch to your favorite shotgun.
- Move out the door and down the stairs to the right.
- The bedroom on the right is guarded by one thug sitting in a chair.
- Run in and shoot him before he pulls the shotgun out of the closet.
- Push the red button to make the bed slide over and realize sawed-off shotgun ammo.
- Move out of the room and down the hall.
- One guard is watching TV.
- Surprise him for a quick kill.
- Two more thugs will come running towards the sound from down the hall.
- Ambush them.
- Go into the bathroom on the right to kill a junkie and grab some painkillers.
- Move out the double doors.
- One guard is waiting to ambush you with a shotgun.
- Use bullet time as soon as you walk through to get the drop on him.
- Two more guards should come down the hallway.
- Ambush them.
- Shoot the lock off the door.
- Use bullet time to ambush the two guards using the soda machine.
- Turn around and kill the other guard in the hallway.
- Go into the room on the right to watch the latest report on your shooting spree.
- There are painkillers in the room with the dead junkie. They're in the cabinet.
- Out into the hallway again.
- Save.
- There's a big shootout coming up.
- Go into the room with junkie. Kill him if you want.
- Move into the next room.
- Four men will run into the little center area. Use bullet time and shootdodge to kill them quickly.
- Run down the hall to the left.
- Room 313 is here.
- Open the door, but dodge to either side as soon as it starts to open.
- The room is trapped.
- Grab the painkillers on the table and shotgun ammo if you need it.
- Walk back to the center area.
- Two more men charge into the center.
- Ambush them with the shotgun.
- Head through the newly opened door.
- Shoot the malfunctioning boiler to make it fall through the fall.
- Jump down through the hole.
- Shoot the three men scrambling through the hall.
- They should split up when the boiler falls.
- Go into the room on the right.
- Read the hooker's diary.
- Open the cabinet and enter the secret room.
- Open the door to bypass the locked door.
- One thug should take a shot and you. He'll then run away to a spot at the left.
- Shootdodge to the left and kill the three men waiting to ambush you.
- A sawed-off shotgun should make short work of them.
- Press the button to open the elevator door.
- Enter and press the button to descend.
Featured Video
The Blood Veins of New York
- Exit the elevator when the doors open.
- Walk to the left.
- Three men are playing poker. They'll probably charge you.
- Use bullet time and your Desert Eagle to pick them off.
- Watch the television for news on the storm.
- Go out the door at the back.
- Two men will run through the door opposite you.
- Enter bullet time and kill them quickly.
- The door will lock behind them.
- Shoot the boxes in front of the other door to clear a path.
- YouTube: Max Payne The Blood Veins Of New York (Time: 9:51)
- One shotgun wielding guard is waiting..
- Shootdodge into the hallway and kill him.
- Walk down and look at the newspaper by the dead man.
- A bit of foreshadowing.
- Move through the door at the back.
- There will be three thugs in the kitchen.
- Nothing too spectacular.
- Just use your dual Berettas to pick them off.
- Grab the painkillers from the medicine cabinet.
- Go up the stairs and into the bar.
- Go through the door on the left.
- Go in guns blazing.
- There are four men sitting at the table.
- Use the table for cover and shootdodge to pick them off.
- Grab the key from the little table to the right.
- Get the painkillers from the cabinet.
- Go into the bathroom down the hall and get some painkillers from the medicine cabinet.
- Head down the hall and go up into the bar.
- This is a little boss fight.
- Muerte is waiting with Candy and four thugs.
- He's using an Ingram (Mac 10). This really does a lot of damage.
- Toss a grenade or Molotov cocktail into the room (you should have one).
- Wait for Muerte to retreat.
- Use bullet time and shoot dodge to kill the four remaining guards and Candy.
- Get the painkillers from behind the bar.
- Note: It is possible to kill Muerte here, but you don't have to do it now.
- Chase after Muerte.
- He'll be waiting right by the back door.
- You can go in guns blazing or throw in a Molotov.
- Chase him to the cashier's box and kill him.
- Two guards are by the box. Make sure they don't kill you in your weakened state.
- Once it's over, walk into the backroom and examine the switchboard.
- It seems like things are heating up.
- Get some painkillers and head up the stairs into the club area.
- The exit button doesn't work.
- There will be two guards waiting in the casino area.
- Kill them and go through the door onto the roof.
- Shoot out the glass and drop down unto the crates.
- Two pairs of guards will run in with Ingrams.
- Enter bullet time and kill them quickly.
- Tip: You can kill one pair and steal their guns to get dual Ingrams.
- Once the four are dead, you're in the clear.
- Run back to the now open cashier's booth and hit the exit button.
- Go out the doors and into the street.
- If the outer doors are still closed, then hit the button again.
- Walk into the cold to complete the level.
Featured Video
Featured Video
Let the Gun Do the Talking
- Go down the street and turn the corner.
- Walk down the stairs in the alley.
- There are three guards past the door.
- Ambush them and go on through the next door.
- Break down the door to the left and kill a few junkies if you want.
- Walk back to the main hall.
- Head down to the end.
- There will be a big explosion behind you.
- Throw a Molotov cocktail into the rack of oxygen bottles.
- The one of the self will fly forward and blow off the door.
- YouTube: Max Payne Let the Gun Do the Talking (Time: 9:09)
- One guard will rush into the room.
- Kill him.
- There are some bottles of painkillers in the medicine cabinet across the room.
- Kill the junkies at the end if you want some Beretta ammo.
- Run through the run down warehouse room.
- As you come to the end, shootdodge out the door and look to your left.
- One guard is waiting in ambush with a shotgun. Kill him.
- There another thug to the right, but he's isn't much of a threat.
- Go up the stairs at the end.
- There's one man with an Ingram waiting for you at the top.
- Shootdodge around and kill him.
- Move through the boiler room and answer the phone.
- Go ahead into the main hall.
- There are two guards trying to run away.
- Blast them with your shotgun before they get the chance to draw.
- Go to the room on the right.
- Shoot the lock off of the door.
- Enter the pawn shop and read the letter on the counter. It seems that Gognitti pushed the Russians a bit too far.
- Grab the painkillers and the key off of the shelf behind you.
- Run out before the S.W.A.T. team starts shooting. They will kill you.
- Go across the room and go through the door to the left.
- There's one guard waiting. A shotgun blast will take him out.
- Go up the steps.
- One guard will probably run away and start throwing grenades.
- Use shootdodge to get away from the blasts and kill him.
- At the top of the stairs, a guard is waiting with a shotgun. You now the drill now.
- Get some painkillers from the cabinet in the bathroom.
- There's a guard with dual Ingrams up on the next staircase.
- Shootdodge and the sawed-off shotgun will make quick work of him.
- Run across the balcony and use shootdodge to clear the gap in the floor.
- Get through the door.
- Those bombs will cut off your way back though.
- Wipe out the dual Ingrams and charge into the room. Switch to bullet time and start shooting.
- The four men will be startled as it is. A few rounds from dual Ingrams will wipe them out before they can do much damage.
- When you're done, jump through the window to end the level.
Featured Video
Fear That Gives Men Wings
- Run down the fire escape.
- Just ignore the junkies outside.
- Go through the first door you see on the right.
- The pizza boy routine isn't working on the armored door.
- You'll need somebody who knows them.
- Walk out the opposite door.
- Go into the alley and go into the building on the left.
- Note: This is one spot where junkies have a chance of freaking out from nearby gunfire. They may take out their Beretta and shoot you if you kill guards near them.
- There are three guards at the top of the first staircase.
- You should still have plenty of ammo.
- YouTube: Max Payne Fear That Gives Men Wings (Time: 10:19)
- Just keep shooting until they're dead.
- Go up another staircase.
- Two thugs rush out to inspect the noise.
- Blast them.
- Move up and enter the room to trigger a cutscene. You now have a way into the room.
- Backtrack to the armored door.
- There shouldn't be any enemies along the way.
- They'll open the door and start shooting.
- There are two thugs in the main room and two in the side laundromat.
- Nothing too tough at this point.
- Dual Berettas should handle everything.
- Check the area behind the receptionist for some painkillers. Then enter the elevator.
- Note: If you shoot the speaker, Max will say "Thank You."
- Exit the elevator.
- There's one guard in the bathroom.
- Wait and ambush him when he comes out.
- Watch the TV for some more news.
- Jump through the window onto the roof.
- Walk across the pipes and jump through the window across the street.
- There will be about 3 guards in here.
- Just switch on bullet time and blow them away.
- Tip: Grab some Ingram ammo out of the green cabinet.
- Jump through the window across from the cabinet.
- Turn right and run across the pipes.
- Go through the door.
- Then run down the balcony.
- Hang back for a second when you see the two thugs.
- They'll be killed in the explosion in 3,2,1, now.
- Push on the door.
- The whole wall falls down, which is good enough.
- Go through the new opening.
- Your path up is a fallen piece of the upstairs floor.
- There are four guards around the opening.
- I suggest the dual Berettas or the Ingram.
- Go up the ramp and head into the main hall again.
- There is just one more guard up here.
- Kill him.
- Approach well lit room.
- Grab the painkillers off the stove and the Ingram ammo out of the cabinet.
- Approach the door.
- It's time to face Gognitti.
- Save.
- Gognitti makes a run for it.
- You need to kill his three guards.
- They actually aren't that special.
- Switch to dual Ingrams and shootdodge to the left.
- One long burst should kill all three of them.
- Read the letter on the desk once they're dead.
- Head out the back door and jump down to the roof.
- Run across the pipe and start chasing Gognitti.
- Go through the room and experience the deja vu.
- Turn right in the main room and then run up the stairs.
- Make another right and go through the door to watch Gognitti's leap of faith.
- Save.
- You have to match his leap.
- Wait for the next train and do a shootdodge onto it.
Police Brutality
- Move forward and drop down onto the pipes.
- Run to the roof across the street.
- There are two thugs on the roof.
- Use your Ingram to take them out quickly.
- Walk across the rooftops and jump to the roof. Look for the big billboard.
- Turn to your right immediately.
- There are two gunmen on the billboard across the street.
- They are very accurate. Go to shoot dodge and start firing.
- Move across the rooftops and follow the blood trails to the door. Ignore the police helicopter.
- Three thugs run up.
- YouTube: Mike Payne Police Brutality Part 1 (Time: 7:16)
- The one with the shotgun charges all the way to the top.
- The other two take cover on the floor below.
- Use bullet time to take all three of them out.
- Move to the bottom and grab some painkillers from the medicine cabinet.
- Head down the hallway and out the door.
- There are two men lying in ambush across the basketball court.
- Start firing at them as soon as you can.
- One more will burst out from the side door.
- Be ready to kill him.
- Move through that door and watch another cutscene.
- Kill the one guard on the bottom level.
- Jump down and grab the painkillers out of the cop's coffin.
- Jump back up.
- Press the button on the lift to lower the elevator.
- Jump in and face toward the building.
- One guard is waiting on the second level.
- Try and kill him while you're on the lift.
- Once you're on top, turn toward the billboard and shoot the gunman across the street.
- Move through the door on top.
- There are four guards on top.
- One is usually on the other side of the billboard.
- You should have a favorite method for killing groups by now.
- Move along the billboard and kill the lone guard to your left.
- There are two bottles of painkillers on the ledge. Grab them.
- Move along another billboard and reach the edge.
- The door is barred shut. Shoot out the windows and shootdodge your way in. There are only two guards to kill.
- Go up the stairs and out the door onto another rooftop.
- Shootdodge your way onto the fire escape to the left.
- Do down and through the window.
- Watch TV to get the latest sound byte from Jim Bravura.
- Grab the pills in the bathroom's medicine cabinet.
- Save.
- The next area is hard. Wipe out the dual Ingrams.
- Shoot the thug on the other side of the door.
- The man up ahead is basically in a perfect place to accurately throw grenades at you.
- Just run straight down the hall and turn on bullet time. Then start firing. All four of them will be in a rough line. Hold down the trigger until they're dead.
- Run down the hall, across a rooftop, and through another hall.
- There's just one guard in the way.
- Go through the door to finally corner Gognitti.
- YouTube: Max Payne Police Brutality Part 2 (Time: 5:38)
- Use the Ingram here.
- There are about 6 thugs and Gognitti.
- Wait for a second and shoot the thug that runs up.
- After that's, it's just a shooting gallery.
- Run down and use shootdodge to kill the two guys to the right.
- Then take cover and start cleaning out the left.
- Once they're all dead, Gognitti will attack.
- Shootdodge toward him and unload a full clip from the Ingram into him.
- He should fall down.
- It will end the level.